tag:blogger.com,1999:blog-2042190529503457918.post755112525821157692..comments2023-08-15T04:43:50.025-07:00Comments on Skyrim Modding Blog: Way Of The Monk Release Details & Plansnoxhttp://www.blogger.com/profile/12976487632309794004noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-2042190529503457918.post-82402265043243475452018-03-27T16:36:50.870-07:002018-03-27T16:36:50.870-07:00Is SKSE obligatory to use this mod?Is SKSE obligatory to use this mod?Anonymoushttps://www.blogger.com/profile/04423630712006531642noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-83784106012861977802014-01-01T13:42:43.619-08:002014-01-01T13:42:43.619-08:00Any chance of you releasing your code for people t...Any chance of you releasing your code for people to take up the mod and keep it current, since you have moved to Oblivionauts (which looks very exciting!)Anonymoushttps://www.blogger.com/profile/01541821184442343552noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-5631844177871639522012-08-01T14:48:12.861-07:002012-08-01T14:48:12.861-07:00By 'we' do you mean more than one player? ...By 'we' do you mean more than one player? Did you play it on the same computer?<br /><br />As far as the crash goes, it's likely a conflict with another mod. First try lowering WayOfTheMonk.esp to the lowest slot in the load order. If that doesn't work, then try deselecting other mods until you find which one of them is causing the issue. If neither of those work, try re-installing the mod.Shawn Edwardshttps://www.blogger.com/profile/10091395893143769344noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-53450533371943216922012-07-31T18:30:52.594-07:002012-07-31T18:30:52.594-07:00We DL'ed this mod and installed it. Everytime ...We DL'ed this mod and installed it. Everytime we try to play with the mod enabled it closes the game. Any suggestions?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-91087748610824669272012-07-01T13:41:53.072-07:002012-07-01T13:41:53.072-07:00Uhf..I found out it IS part of your mod, it is bec...Uhf..I found out it IS part of your mod, it is because the robes of the way add like 10+ unarmed damage, and it's also because of the Dwarves mod, in which the normal Dwarf race also adds +10 Unarmed damage, and the fist weapons somehow don't count as unarmed for me...Could you fix this?..Also, i tried playing Khajiit or Argonian, makes the damage even higher, Nord obviously does not, i'd really like it if you fixed it, i tried fixing it myself but by increasing each weapon's damage and it got sort of tiring..So please, fix it? Or tell me how to fix it?Gizmo Puffhttps://www.blogger.com/profile/13356529724197641218noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-62049025248236049112012-07-01T04:00:47.584-07:002012-07-01T04:00:47.584-07:00Really? The only mod i could think of that could b...Really? The only mod i could think of that could be interfering would be the Dwarf mod, which adds three dwarf races, two of them with increased unarmed damage, do you think this causes that? And could you maybe send me either a save file or a screenshot with the [unarmed] showing?Gizmo Puffhttps://www.blogger.com/profile/13356529724197641218noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-4395407083388477522012-07-01T03:58:30.107-07:002012-07-01T03:58:30.107-07:00Oh and, a good idea: Tell Tom to make the fist wea...Oh and, a good idea: Tell Tom to make the fist weapons enchanted rings with an endless enchant that adds damage to unarmed attacks rather as having them as actual weapons...It will also give them unarmed animations, and will (if done good) allow equipment of several hand wielded unarmed enhancements (For example: Spiked Gloves+A claw of some sort+Unarmed extension) And as i said, currently the Unarmed thing is pretty OP, you should reduce the 26 damage to like 3 or something, make it weaker as the iron claws, not stronger, and when the claws become ring slot items they can be wielded together.Gizmo Puffhttps://www.blogger.com/profile/13356529724197641218noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-22631649115626617302012-06-30T18:54:46.119-07:002012-06-30T18:54:46.119-07:00I'm not sure why it would be OP. It should sta...I'm not sure why it would be OP. It should start out at a damage of 8 ( unless you are a Khajiit or Argonian), which is the same as a basic Iron sword. If it's higher than that at the beginning, then either there's another mod causing an issue or something else is wrong. Even if you are a Khajiit or Argonian, it shouldn't be any or much more powerful than it is in the vanilla game.Shawn Edwardshttps://www.blogger.com/profile/10091395893143769344noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-33147563312213619982012-06-30T17:52:59.871-07:002012-06-30T17:52:59.871-07:00I like the mod, but you should do something about ...I like the mod, but you should do something about the unarmed you get in the very beginning, it should be less OP, or the fist weapons should be more OP, but now it barely makes sence to get a fist weapon, atleast not on the start, cause they'll just be like, weaker as your unarmed xDGizmo Puffhttps://www.blogger.com/profile/13356529724197641218noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-58453505570390472752012-05-15T23:55:14.711-07:002012-05-15T23:55:14.711-07:00this looks like a very ambitious and commendable p...this looks like a very ambitious and commendable project. i like how it doesnt interfere with the current build systems.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-42318901241690290762012-05-13T15:55:11.103-07:002012-05-13T15:55:11.103-07:00Yup, it should. :-)Yup, it should. :-)Shawn Edwardshttps://www.blogger.com/profile/10091395893143769344noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-78384900104656348622012-05-13T12:26:12.965-07:002012-05-13T12:26:12.965-07:00does your unarmed weapon increase in power with fo...does your unarmed weapon increase in power with fortify unarmed enchant and bonus (khajiit has such a thing i dont want to see it goes to waste for nothing)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-53404257819779857562012-05-13T11:12:48.472-07:002012-05-13T11:12:48.472-07:00While it is * technically* possible, it is not at ...While it is * technically* possible, it is not at all practical. There is no way at all to edit that through the Creation Kit, so it would have to be done by editing the base code of the game. Furthermore it would require people with UI experience, artists for the imagery, programmers to add the new code, and more. In the end, while it can be done, it would take a team of people working for hundreds or thousands of hours to get anywhere near completing such a task. I really wish Bethesda had not made it so difficult.Shawn Edwardshttps://www.blogger.com/profile/10091395893143769344noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-40954209346432968962012-05-13T10:40:35.309-07:002012-05-13T10:40:35.309-07:00Yes rensje, there is a mod that fits exactly what ...Yes rensje, there is a mod that fits exactly what your looking for, it's called SkyUI, it improves upon Bethesda's inventory menu (if that's what you meant) in almost every way with a search functionality and such, I'm sure it can be found on the nexus or workshopAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-85363463556794966672012-05-13T07:26:27.789-07:002012-05-13T07:26:27.789-07:00Awesome mod dude. I love monks in games and was ki...Awesome mod dude. I love monks in games and was kind of disappointed that it wasn't a really viable option in Skyrim. On a technical note: is it actually possible to edit the the standard Skyrim skill screen (add a new constellation for a new skill set for example)? Because that would make so many great looking and immersive mods possible. For that matter is it actually possible to add a new GUI element to the standard Skyrim menu, like this mod http://newvegas.nexusmods.com/mods/42507 did for Fallout?rensjehttps://www.blogger.com/profile/00315261346624636612noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-77053730868066529392012-05-13T06:04:37.608-07:002012-05-13T06:04:37.608-07:00I am impressed.I am impressed.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-26069978483783003052012-05-12T19:38:26.564-07:002012-05-12T19:38:26.564-07:00Thanks a lot. :-) There are still a number of thin...Thanks a lot. :-) There are still a number of things to improve/fix, as well as some more features to add. But I like what I've been able to add so far. I hope to make it even better in the future.Shawn Edwardshttps://www.blogger.com/profile/10091395893143769344noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-11328374985615150332012-05-12T16:39:15.779-07:002012-05-12T16:39:15.779-07:00INCREDIBLE! Wished I understood enough of the sys...INCREDIBLE! Wished I understood enough of the system to work on something like this . You did VERY well and should be congratulated!<br />Thanks!BrotherMike019noreply@blogger.com