tag:blogger.com,1999:blog-2042190529503457918.post7620970582601861107..comments2023-08-15T04:43:50.025-07:00Comments on Skyrim Modding Blog: Becoming A Masternoxhttp://www.blogger.com/profile/12976487632309794004noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2042190529503457918.post-35753678510919326192012-08-29T07:55:30.071-07:002012-08-29T07:55:30.071-07:00Yes, the Khajiit bonus should affect both the &quo...Yes, the Khajiit bonus should affect both the "unarmed" weapons and the fist weapons.<br /><br />The unarmed shields are an interesting idea. I'm wondering if I could make an invisible shield that lets the player simply block with their hand. Thanks for the idea! :-D <br /><br />As for the difference between the 1-H Unarmed weapon and the Both-Handed Unarmed weapon, I'm working on that. I plan on modifying them for version 1.6 so that the OneHanded one does half the damage of the BothHanded one, which only makes sense.Shawn Edwardshttps://www.blogger.com/profile/10091395893143769344noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-79000608885347938992012-08-28T13:58:32.892-07:002012-08-28T13:58:32.892-07:00With regards to your Monk Unarmed Overhaul Mod:
D...With regards to your Monk Unarmed Overhaul Mod:<br /><br />Does the Khajit racial bonus stack with the use of the "unarmed" weapons, giving them an edge?(monk weapons or the those named "unarmed")<br /><br />Is is possible to make unarmed shields to help feel more monk like, vice running around with fist and board? Or perhaps if some of the left hand weapons could function as a shield instead. Besides having different enchantments on the different weapons, I don't see much benefit to using 2 hand attacks. Thanks for your time, sorry this doesn't pertain to the current post.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-26959341354212712362012-08-22T06:54:13.433-07:002012-08-22T06:54:13.433-07:00Thank you for your input. :-)
Yes, creating simpl...Thank you for your input. :-)<br /><br />Yes, creating simple, small mods has never quite appealed to me. There's a place for them, certainly, but the concept seems a bit boring. :-) Probably the smallest one I've made only added a mapmarker for the Midden, and I made that simply because I was annoyed at not being able to fast-travel there. :-D<br /><br />What mods have you made? They seem like the type that I'd be interested in.:-D<br /><br />Creation Kit being overly complicated. Tell me about it.. I was the first person to upload a Skyrim mod to the Workshop that changed the skill trees (literally a number of hours after the Creation Kit was available) and it was a pain to figure out. Since then, every time I've tried to make major changes to the gameplay, I simply haven't been able to use the Creation Kit's normal features. Most of the time I've just ended up making workarounds with Papyrus, but some of the maain features that I want to create are simply impossible without using TESVSnip.<br /><br />True, even though less people will download, I suspect that the people who do will be those who enjoy it more. If I can ever get past adding the dialogue to my follower, I will turn Way Of The Monk into a Master File for version 1.6.<br /><br />Thanks. :-) I actually just wrote a new post about finding voice actors and recording voice lines.Shawn Edwardshttps://www.blogger.com/profile/10091395893143769344noreply@blogger.comtag:blogger.com,1999:blog-2042190529503457918.post-1294866231249020392012-08-22T05:37:51.419-07:002012-08-22T05:37:51.419-07:00I think you should go for it!
I've run into ma...I think you should go for it!<br />I've run into many of the same problems you have, and Google keeps leading me to your posts.<br />(Very helpful btw! You describe your realizations about the limitations/workings of the CK well.)<br />I agree that creating a new Master File is the logical "next step" in the case of your mod (and the one I'm working on).<br />I'm surprised that people seem satisfied with just adding new swords and side-quests through the CK.<br />/yawn<br />Doesn't anyone else want to overhaul major elements of gameplay?<br />But even things, that should be minor tweaks in an object-oriented gaming engine, like revamping the skill tree seem to be unsupported through the CK.<br />/pffft<br />Using custom Master Files will drastically reduce your user base, but if your mod is dope, users will seek it out.<br />Btw, if you run into any valuable resources, please post links!<br />Thanks.<br />-KyleAnonymousnoreply@blogger.com