Showing posts with label guidelines. Show all posts
Showing posts with label guidelines. Show all posts

Sunday, February 26, 2012

Skyrim Publishing

Skyrim Publishing
or
SP

Description:

Skyrim Publishing is an e-zine that is published within the world of Bethesda's game Skyrim. Submissions are sent in and reviewed just as they are in any other magazine, but rather than being published online or on paper, they are put into the world of Skyrim for players to read, buy, find, and collect. Along with the Extended Books mod, it will be part of the larger mod called Skyrim Books.

Updates:

Skyrim Publishing will be updated on a monthly basis during its beginning. Realistically, I do not expect to receive enough submissions within the first couple of months to post an update every week. Hopefully, once we get enough publicity, we will receive enough stories to update the mod more than once a month.

Submission Process:

If you want to submit your work to Skyrim Publishing, then send an e-mail to us with your story. Make sure that you follow the Submission Guidelines. The contact page is linked to below:


Submission Guidelines:

  • Your e-mail must contain your real name, your username/Tamrielic-pen-name, your preferred e-mail address, and the word count of your story, along with the actual tale itself. Your real name will only be kept for our records of published stories, and will not be shared with anyone.
  • Your story MUST be original, and based in the lore of the Elder Scrolls game. Any unoriginal work will be deleted, and none of your work will ever be accepted by Skyrim Publishing. 
  • Both stories and poems are accepted, but preferably should fit the style of the ones that Bethesda written. A poem about Skyrim for instance, should fit the Nordic style. Stories can be written in a more complex, modern way, but stories written in the authentic Nordic style and mode will be more likely to be accepted. To read some real-life Nordic peoms and tales, you can try to get you hands on a copy of the Sagas of Icelanders. They are very expensive to buy, but you might be able to find them at a large library or find individual volumes online.
  • Try to find a pen name to use that fits the lore of the game. The Names article on the UESP.net Elder Scrolls wiki has a list of name that you can use to base your choice upon. You can also try Tamriel Rebuilt's name generator.
  • Word Limit: Stories must be under 5k words; preferably 1k-2k. If your story is longer than that, then it will need to be separated into a series. Series are not only accepted, but are preferred, because it allows us to add more books to the game, and lets players collect the volumes.
  • Preferably, your work should be submitted as a plain RTF or TXT file, formatted to the Creation Kit's style requirements. That is not required, but it is very much encouraged. Doing so will increase the chance of us wanting to use your story. To learn about the Creation Kit's formatting requirements, see this post.
  • Profanity, violence, and sexual content are allowed in your submissions. However, a gratuitous amount is not. Basically, PG-13 content is accepted, but R-rated content is not. If such content is necessary to tell the story, or to display the personality of the characters, then you may include it. But do not make it gratuitous. We have this rule mainly because, even though Skyrim is M-rated, quite a number of minors still play the game.
How to help:

There are a number of ways that you can help with Skyrim Publishing:
  • Write well and submit your work
  • Volunteer to be an editor for Skyrim Publishing (preferably with some previous experience in publishing)
  • Design and create new models and artwork for our stories
  • Tell your friends about Skyrim Publishing and suggest that they download the mod (once the first version is out)
Acception/Rejection:

Skyrim Publishing reserves the right to refuse to publish your writing. If we (the editors) do not believe that your story or poem is of the quality that we prefer, or that it does not follow the Submission Guidelines, then we may reject it. If we accept your writing, then we will notify you, ask you to make any changes if we believe they are necessary, and will add your story to the next version of the mod. If you do not receive any response from us within 3 weeks, or receive an e-mail in which we state that we will not publish your work, then consider your work to be rejected. A rejection does not mean, however, that we will not publish any of your writing. Feel free to submit something else. If we do choose to reject your story, then we will most likely tell you why we have chosen to do so, and suggest ways in which you could improve. If we make suggestions on how to improve a specific story, and you apply them to the best of your abilities, then feel free to submit the story again as long as you do not spam us with e-mails.

We look forward to hearing from you!

Tuesday, February 21, 2012

ExtendedBooks Mod 01



ExtendedBooks Mod
or
EBM


Description
EBM aims to both enhance the graphics of some of the ingame books with a texturing work to create more variations in the books, and to add more new books in the game.


This project will be communautary, gathering books created by several writers in way to get more books at once in a single mod. You can see below how you can contribute.


What we're looking for
  • Writers. Good ones, see requirements below.
  • Texturers. No 2048^2 maps will be allowed! You should be able to do something awesome with a 512^2 =D
  • Think you can help in another way? Make your proposition! =)



Book submission guidelines
  • The book has to be original. No rip off will be tolerated. If you cannot write by yourself this place isn't for you.
  • The book must be submited as a simple RTF file containing the whole text.
  • The text should be formated very simply. First the title, then name of the author, then the content. Just like the ingame books. Just mind skiping a line or two between paragraphs if you're not at ease with script tags (see below).
  • Sign the book not by your irl name or Internet pseudo. Sign it with the name of your Tamrielian alter ego. Of course the name shall be appropriate, such as "Sothis Andas" for a Dunmer.
  • Pay a great attention to apostrophs and brackets, it may sound stupid but the font used ingame is very strict on characters. Thus your apostrophs and brackets should be the default ones you get with US/UK qwerty 
  • keyboards. In fact avoid any special character in general and anything generated by alt-codes, no thin spaces or such formating.
  • ['] and not [’] (the second one has a slight curve)
  • [" "] and not [“ ”] (the second ones are slightly curved as well)
  • [...] and not […] (the second one is only one character composed with the alt+0133 code in spite of 3 dots)
  • Choose a model for your book among these if you don't have a personal texture: 


Script formating
[pagebreak]


<p align="center">
Another Book of Daedra
or "Through the Eyes of Oblivion"
by Sothis Andas
<p align="left">
[pagebreak]
You probably already know the wondrous Book of Daedra describing the spheres of the Daedra princes and maybe you think this present book is a rip off.
Not exactly I would say. This book is also about the Daedra princes and their spheres but the focus is more on the "why" than on the "who and what".
<p align="left">
As a Dunmer grown up in Vvardenfell the Daedra were always part of my life. I grew a fascination for them quickly, with a special appreciation for clannfears in my
very childhood. At that time I would spend a lot of time day-dreaming about the Daedra, letting my mind wander in Oblivion and conjuring lesser creatures before I knew it.
[...]
<img src='img://Textures/Interface/Books/Illuminated_Letters/A_letter.png'>zura,
the prince of dusk and dawn.
<p align="left">
Azura is often considered as a rather good Daedra, or not completely evil Daedra, by many even out of Dunmer people and people easily believe she is actually good.
Of course that is wrong, Daedra have no interest in mortals, only in themselves, they only have interest in how mortals can serve their survival. But Azura is quite special.
She may come to really appreciate mortals but then becomes very possessive and the loss of a mortal may lead to dread consequences. Like when Nerevar died and she
cursed the whole Chimer people who became the Dunmer.






[pagebreak] is obviously a page break. It should stand on an empty line, you can't put it at the end or beginning of a paragraph.
<p align="center"> centers your text. the "left" version aligns it on the left. As you see it isn't necessary to close the tag with a </p> but you can do it if you want.
NOTE that it changes the paragraph! Paragraphs are seperated by the equivalent of skipping 3 lines. Just so you know.
<img src='img://Textures/Interface/Books/Illuminated_Letters/A_letter.png'> inserts an illuminated letter's picture. You can replace the A in A_letter.png by any other letter to get the one you want.
<font face='$HandwrittenFont'></font> changes the font (in handwritten font here). by default the font used is the one seen in the books so you should use this tag only if you want to switch to another font. The available fonts and their tags can be seen on the wiki (plus they've just added pictures of what the fonts look like and all the available characters).
more tags can be found here, on the CK wiki