Way of the Monk: Unarmed Overhaul
As it relates to differences with my Unarmed Warfare mod, there will be no 'Unarmed Weapon' that you have to use to raise your OneHanded; you will merely use your fists. If you want an 'enchantemt', there will be a number of new unarmed-related affects that you can add to your gloves or other armor.
The mod will be called Way of the Monk (in reference to the classic Monk-class in standard rpg's), and will be built entirely from scratch to avoid bugs. Unlike in my Unarmed Warfare mod, I am also going to take care to make sure that it has as little conflicts as possible, by not changing a great deal of content, only adding new content.
If you can think of any enchantments or perks related to Unarmed or Unarmored, please share them. I can only think of so many by myself, but the more input I get, the more that I can add to the mod. :-)
Details:
The Skill: The skill will consist of a series of scripts that scale the damage and keep track of a "level". The scaling and leveling will work approximately the same way that the normal skills do, but will work in the background. You will be notified whenever you levelup, and you will be able to choose a new perk immediately, or delay choosing a new perk until later.
Perks: You will be given a spell that lets you choose new perks (it will use the same perk points that the other skill use), check your level and leveling progress, and reset your perks if want to (I will limit the amount of times that you can reset them). These perks will be basic perks that give you bonuses and neat features as you level up. To get the best perks, however, you are going to have to travel around Skyrim and find a series of Pillars. Each pillar will have a unique, powerful perk, and will work like Standing Stones in the way that you can only have one active at a time. There will be perks related both to Unarmed and Unarmored that you can choose from.
Enchantments: I will add a number of new enchantments to the game. These enchantments will have effects that change the way your Unarmed combat works, the amount of damage you do, add magical damage when you hit an enemy, etc. You won't be able to enchant your fists, but you can enchant gloves, other armor, rings, circlets, and other wearable items. And that brings me to items:
Items: Along with these enchantments will come items that have have them. Because I don't want to add conflicts with other mods, I will simply add these items to leveled lists to be found as loot. I may leave one or two of them around particularly hard-to-get-to Pillars, as well. For the most part, these items will use vanilla models and textures, but will have new enchantments. I am not a 3d artwork guy, so I don't have the ability to make new models. If someone wants to volunteer some, I'd be happy to add them to the mod.
Enemies: Just as you are going to start using Unarmed attacks, so might your enemies. So don't be surprised if you run into a character with some of the same abilities and items as you!
Animations? I am not an animator, so I won't be able to add new animations. I may try to find some way to make the right and left hand attacks somewhat different (to let you have your own playing style), but other than that I cannot add new anims. If anyone wants to make some for me, I would GREATLY appreciate it! :-D
Schedule:
Since the work on Skyrim Books is not totally complete, it may be a while before the first version of Way of the Monk is complete. I've got Spring Break this week, though, so I'm going to be doing a lot of work on my mods. Hopefully I can get a fair amount of work done on WoM (Way of the Monk).
Tutorials:
As I work on WoM, I will write tutorials on various aspects of what I do in the mod. I may even write a sort of Modding Diary that details the whole process that I took to make the mod. If I do, then I hope you will enjoy them and learn from them. :-)
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