Showing posts with label Bethblog. Show all posts
Showing posts with label Bethblog. Show all posts

Friday, January 18, 2013

Skyrim DLC Coming to PC and PS3 in February!

Bethesda has released a press release on the Bethblog announcing the release of all existing Skyrim DLC in February for PC and PS3.


  • PC: Dragonborn will be released for PC on Tuesday, February 5th.
  • PS3: Dragonborn, Hearthfire, and Dawnguard will be released for PS3 in February. Dragonborn will come first, followed by Hearthfire, then Dawnguard. The 1.8 update will also be released prior to Dragonborn. Specific release dates for PS3 have not been specified, and are still being worked out with Sony. However, they will all be released in February. In order to compensate PS3 players for all of their troubles and their long wait, DLC will be 50% off during their launch week on PSN.
Personally, I am excited to get these DLC on PC to be able to use their assets in my modding projects. If you are a modder, what mods are you looking forward to making with Dragonborn?

To read the official press release, visit the Bethblog's article.

Friday, August 3, 2012

Dawnguard is now available for PC!

As of today, August 2, the first Skyrim DLC Dawnguard is available for download to PC from Steam. It's been a fairly long wait, and is priced quite highly. It's appearance was also quite sudden, with no announcements from Bethesda. Regardless, it is now purchasable. Here's hoping that it is worth the wait.


Purchase link at Steam: http://store.steampowered.com/app/211720/

Thursday, May 31, 2012

Dawnguard - Official Trailer!



Bethesda posted the trailer for the Skyrim DLC on Youtube a couple hours ago! Now I'm too excited!!! :-D

Sunday, April 22, 2012

Way Of The Monk - Part 1 Released!

Part 1 of the Way Of The Monk Skyrim mod has been released on the Nexus! You can visit this page to download. If you enjoy it, please feel free to endorse or spread the word if you enjoy it. :-)

Unfortunately I was not able to upload the mod to the Workshop. The Workshop has a file size that my mod exceeded and would not allow me to upload it.

Thursday, April 19, 2012

Way Of The Monk Release Details & Plans

Details:

Skills:

Way of the Monk includes many new features. The most important is the addition of two new skills: Unarmed and Unarmored. Unlike other mods, these skills do not replace existing skills, and do not even use the same system. Thus, these new skills will also not conflict with other Unarmed mods. 

These new skills will also level as you use them. As you fight with your bare fists or the new weapons, then your Unarmed will be raised. When you are hit while not wearing armor, your Unarmored will be raised. 

Along with these skills come three perk trees: Damage, Attacks, and Unarmored. The Damage perk tree contains perks related to increasing your damage and offensive abilities, the Attacks tree contains perks that affect how you fight, and the Unarmored tree lets you choose perks that (obviously) enhance your Unarmored usage. There are 9 perks for the Damage and Attacks perk trees, and 10 for the Unarmored perk tree, respectively. The Damage and Attacks perk trees use your Unarmed skill, while the Unarmored perk tree uses your Unarmored skill.

Yes, the Unarmored skill could use some more perks. I know. More will be added in later versions. The perks from both skills compliment each other, though, so it shouldn't feel too neglected. 

Right now, the first bit of gameplay forces you to choose the first perk from each tree before you can choose the second one. Not because there are actual restrictions, but because you get perk points before you get the chance to choose a new perk. This is because I have not yet created a perk to go between the first one and the second one. Doing so will help eliminate the stall in progress. Expect such an addition in a later patch or version.

The Skills are all managed at the Pillars of the Way, which are just up the road from the Guardian Stones. The Pillar of the Way introduces you to the mod. The Pillar of Choice allows you to choose new perks. The Pillar of Progress allows you to check your current stats. The Pillar of Rewalking allows you to reset your perks and choose new ones (can only be done once). In a future edition, these Pillars will be replaced with an NPC that lets you do all of this through dialog. For now, though, you have to manage your stats by using these Pillars.

Every five levels of either of the new Monk skills, you are given a perk point. These perk points can be used at the Pillar of Choice to gain new perks. The same perk points are used for both skills, so you can choose an Unarmored perk even if you got the point by advancing your Unarmed skill.

Unfortunately these are not the same perk points that are used in the normal leveling system. The scripting language for the Construction Kit does not have any way for me to use them. I have pinned hopes on the SKSE team, though, and hope that they will add that functionality. If they do, then I may be able to add more advanced leveling options.

Weapons and Clothing:

There is a plethora of new weapons and clothing. They all fit the customary monk-character, and can be crafted like normal items. There are new enchantments, as well, to enhance the Monk combat system. 

The new weapons are all from tom349's mod, with BloodySunday's enhanced textures. I gained their permission before using their creations. They can all be crafted, improved, and enchanted like normal weapons. While traveling throughout the world you may find them as loot, see enemies wielding them, or buy them from stores. 

The new clothing is a set of monk clothes that were actually created by Bethesda and can be found in the Creation Kit. Despite making them, however, they did not add them to the game. Luck for me! So, you get to see some new robes, while also being able to find specially-enchanted versions of them with my new effects. They have also been added to stores and leveled lists. They are craftable at the forge with linen wrap.

A note on the weapon animations: Unfortunately, the new weapons do not use the hand-to-hand animations and killcams. Why? Because the animation that Bethesda created was not designed to be used by actual weapons. Thus, when I try to add a model to weapon that uses it, the model either does not appear or appears obnoxiously between the player's feet. So, not my fault. :-( If anyone can find a way to fix this, however, I would be glad to do so.

Perks and Enchantments:

ALL of the new perks have been created by me. A number of them have entirely new effects that were scripted and design by myself, as well. The enchantments are the same way, though some of the weapons that you find will be enchanted with default enchantments. In total, there are 45-50 new perks, and around ten new enchantments that have been created entirely by me. That number of perks includes all of the different levels of perks, as well as those that are added for Pillars and items. Some of these perks give you powers and abilities that are entirely new to the game, built from scratch to enhance this mod. Others are unique twists of already-existing perks. Either way, they will all add unique aspects to your playing experience.

NPCs:

(Part 1)
To compliment the addition of all these new features, an enemy faction called the Apostates has been created. The Apostates are a group of Monks that use their power for personal gain. They are usually not organized into groups, but instead mix with the bandits and lowlifes of Skyrim. There are melee versions and magic versions. The melee versions focus on using the new weapons and close-combat perks that are added to the game, while the magic versions mix magic with unarmed. Both versions wear the new clothing and use the new items, providing an excellent way of finding the new weapons and clothing. 

They are also leveled so that you will not encounter ones that are two easy or difficult. There are the basic "Apostates" that are level 1, the "Apostate Apprentices" that are level 10, the "Apostate Masters that are level 20, and the "Apostate Elders" that are level 40. The Apostate Elders are the most powerful and will only be encountered at high high levels. Bring all that you've got, though, because they are powerful!

In addition to using the new items, they also take advantage of the Monk perks. Don't be surprised if they use some of the same tactics that you do! 

(Part 2 and 3)

Read the Plans for information on new NPCs and factions that I hope to add.

Plans:

My plans are somewhat tenuous, but are outlined below. Some of the features that I want to add may prove either impossible or too difficult. For now, though, they are what I desire to give you. 

Also, new enchantments, perks, and items will be added as I think of them or am supplied with new material, so they are not included in the list. Assume that I will add them whenever I get the chance.

Part 1: (current)

  • New Unarmed and Unarmored skills
  • New melee weapons
  • New monk robes
  • New perks
  • New enchantments
  • New enemies
Part 2:
  • Monk follower(s)
  • Joinable Apostate and Cult of the Way factions
  • Radiant quests for both factions
  • A mentor that lets you manage your stats, tells you the backstory, and can train you
  • New scaling options to balance my leveling system with Bethesda's default system (may be impossible)
  • New combat animations (I will contact the owner of the Marital Arts mod)
Part 3:
  • Bases for the new factions
  • Faction questlines (possibly hundreds of hours of work)
  • More backstory in books
  • Unique NPCs with quests
I can not specify exact dates, unfortunately. They will simply be released as they are completed. Part 3 will likely take the most amount of time, if I am even able to complete it. Hopefully, since summer is coming up, I will have a ton of time to mod. Real life gets in the way, though, so I can not know for sure what will happen.

Thursday, April 12, 2012

And Bethesda's big announcement is... Kinect?

Bethesda's developers and blog have recently been hinting at big news to be revealed in April. Well, that announcement seems to have been made today. But it is probably not what most of us were thinking it would be...


Having discussed the Tweets and blog posts of Bethesda's with other Elder Scrolls fans, I know what most of us were expecting. A DLC announcement, new Game Jam content, Elder Scrolls Online, something of that sort. But Kinect? Many of us already knew that Kinect support was available or about to be because of a video on Youtube that showed Bethesda developers using Kinect to play Skyrim. But that this would be the great big April reveal, most of us did not consider.

Personally, I'm unsure about this new Kinect option. Would it really be any better than normal gameplay, or would it cause more annoyance than enjoyment? I've never used a Kinect, so I'm not sure. The Kinect could greatly improve Skyrim's gameplay, especially since it would eradicate a lot of hotkey problems. If you're a Kinect owner or player, do you think that Skyrim would play well on the it? 

What do you think?

What do you think about this announcement? Was it as exciting as you thought it would be? Would you rather that they announced a new DLC or similar content? Will you play Skyrim on the Kinect? Do you think that this was a wise use of Bethesda's time and funding?

Wednesday, April 4, 2012

Need A Dev Blog For Your Mod?

Need a development blog for your mod? Want a place to post Creation Kit tutorials or Skyrim news?

One of the original intents when nox.fox and Woverdude created this blog was to open it up to the larger Skyrim modding community. Updates for upcoming mods, new project announcements, modding tutorials, general Elder Scrolls news, we'd like to see all of it. If you have want to write about any of those topics, and are dedicated to your work and writing, then please contact us and if we accept your request then we will give you posting privileges.

Conditions:

  • Prove to us that you are dedicated to your mod. We need to know that you will complete your mod, rather than wandering off to another project. The last thing we want is for a modder to stir up excitement about their great new mod, only to disappoint by not delivering.
  • Don't stay out of contact with us for more than 15 days. "contact" means anything from commenting on a post, to e-mail, to posting on a forum that we will see. We just need to make sure that you wont disappear.
  • Post at least one tutorial a month.
  • Be easy to work with for us and our readers. 
  • Write interesting, entertaining, and informational posts. If you need help with your writing, feel free to contact one of us and we can give you tips.
  • Your mod MUST be for Elder Scrolls related. No mod for a game outside of the ES series by Bethesda will be allowed.

Benefits:

  • As a poster, you will be allowed to post updates or news regarding Skyrim and Skyrim modding.
  • As a poster, you will be part of a larger community with an established reader base and other dedicated modders.
  • As a poster, if you need help with your mod, then you can write a post on the blog asking for help from other modders.
  • As a reader, you will be able to keep updated about Skyrim, as well as your favorite Skyrim mods.
  • As a modder, you can find and request detailed, informational tutorials for the Creation Kit.

Advertising: 

We are also going to add advertisements to the website. They are going to be placed as unobtrusively as possible and will be restricted to gaming-related ads. So far we've managed to get between 200-300 views per day, which is pretty high for only being online for a month or two.

We understand that advertisements can be annoying. Please keep in mind, though, that we are spending many hours working on mods and this blog. All of those hours are unpayed. We are also both unemployed and in school. Any extra cash that we get means we can spend more hours working on mods, since we have to spend less time working or looking for a job. Though they may be a bit of a nuisance, they will allow us to run this website and build our mods.

Thursday, March 15, 2012

Bethesda Releases New Kill Cams

Today Bethesda posted a new video on their channel and blog that reveals tons of entirely new kill cams, including magic and ranged combat cams! Check out their blog post here: http://www.bethblog.com/2012/03/15/new-features-highlight-1-5-update/



What this means for Unarmed Warfare:

Some of the kill cams that Bethesda is releasing are unarmed kill cams! Which means you will finally have more than the two standard ones! I plan on redoing my Unarmed Warfare mod from scratch (once I have the time), and building it in a more efficient, less buggy, and more useful manner. As a part of this, I will make sure that these new kill cams are added to the mod. They should be added by default, but if not than I will make sure and manually add them to the game.

Are you excited about these new kill cams? Post in the comments below what your favorite one was!